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About Me Member Rhyming Poet ForgeAusMale/Australia Recent Activity Deviant for 3 Years
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Nemesis-X bios

Sun Jul 27, 2008, 8:45 AM
=== HEROES ===


TEMPO-RHAL

Name: Danny Johnson
Alias: Tempo-Rhal
Age: 28
Sex: Male
Complexion: fair
Eyes: Blue
Hair: Blond
Height: 7'1"
Weight: 405lbs

MUTANT POWERS:
Temporal Manipulation - via the creation and use of time auras, Danny is able to speed up or slow any matter inside the aura. These auras are often set to a location or object/person. It takes an amount of time to accelerate/decelerate the aura and he cannot freeze an object in time, nor can he speed anything past a certain point. There are many uses for this power, however it is very draining.
Temporal Projection - Leaving behind his physical body, a 'ghost' of Tempo is able to move into either the past (or a possible past) or any possible future (Almost any parallel universe). However, he cannot use this to predict the future, events can happen differently to shape a future unlike the one he may have visited. On the other hand, he does have the ability to control where he goes in the past.
Physical Powers - Strength, Resistance and Fighting Ability, Danny had a natural ability to gain strength and flexibility to a level extraordinarily high for a non-mutant, however, since he mutated, Danny has grown even more muscular and powerful. He also is a very capable fighter having studied many forms of wrestling, martial arts, etc.
Psygnet - due to the merging with his former girlfriend's life-force, his body was infused with powerful psionic energy, however Tempo is unable to make use of this power consciously. Psygnet from inside Tempo usually controls it. It can create/change the very substance of matter, most commonly being used to heal any injuries inflicted on his body. When Psygnet is not 'merged' with him, he does not possess these inherited psionic abilities. Also Psygnet can communicate with Danny telepathically.
Sonic Energy - Initially unaware of this ability, Tempo-Rhal does discover that he is able to use his Time Auras to create field of Sonic Energy, which must be constantly refreshed if it is not intended to be in motion.

HISTORY:
Even from a young age, Tempo-Rhal was very athletic and strong. He became a successful body builder, with amazing strength and endurance for a non-mutant. His flair for flexibility led him to several sports. He even became an honorary Shaolin Monk having worked through many of their training techniques due to a scholarship for his incredible physical abilities. Subsequently adopting a Jeet Kune Do approach, he makes a formidable opponent. This is compounded by his various studies of many forms of fighting, including Wrestling, some forms of Kung Fu, Kick Boxing, Aikido, Judo, Karate and Ninjitsu. With natural flexibility and devotion, eventually he decided to use his incredible range of fighting skills and Wrestle professionally. He then engaged his girlfriend, Jacqueline (usually called Jackie) Palmer, together they owned a Fighting Dojo complete with Gymnasium.

However Jackie was molested by an evil mutant and its power somehow tainted her. She became an increasingly evil psionic mutant herself, and Danny left her. She became so enraged and psychotic that she vowed to kill him although claiming that she still loved him. It was late one night when she set fire to their gym/dojo that she had left recently. During the fire, Jackie and Danny were in the building, only a haunted Danny escaped but not before being haunted by witnessing Jackie's horrible burning. However, even as her body burned, she was defiant and in a last desperate attempt to destroy him forever she left her own body behind and co-habited his.

Danny now struggles to control her presence from inside while also leading Nemesis X in the quest for peace.

PERSONALITY:
Danny is often worried about Psygnet, always threatening to control his body. However, strangely enough he also is a very gentle and caring person using his abilities mostly to help people. Adversity seems only to reinforce his peaceful aspirations. He has had to cope with much due to circumstances and his history, now he hopes for his dreams of peace to be fulfilled.
Despite his explosive potential, he tends to prefer grappling, countering and showy complex techniques rather than striking attacks. He has been noted more than once for being successful at various techniques of a new Fighting Style within less than a day.

ADDITIONAL INFORMATION:
Danny is one mountain of muscle, strong enough to attack any enemy with more than a reasonable chance of success though, not always relying on strength alone. He is constantly in practice and uses his skills to fight against destructive mutants.

Danny became Tempo-Rhal, and slowly learnt about his mutant powers.


DARKSHINE

Name: Terry Hanson
Alias: Darkshine
Age: 24
Sex: Male
Complexion: fair
Eyes: Green
Hair: Lt Brown/Red
Height: 5'8"
Weight: 165lbs

MUTANT POWERS:
Heat - Can create Fire, burning either his body or any matter he touches
Cold - Can create Ice (and icy structures), cool by touch
DarkFire - an electric (blue, sometimes darker) energy often similar to flame and are useful for manipulating most devices or using as a bolt of energy
Teletemperate - Using a form of hypnosis, he is able to change the temperature of an object, causing it to heat/burn (Pyrokinetic) or cool/freeze, but this is slow and often exhausts Terry.
Pseudo Healing - when in his mutant form, the flame/ice/darkfire of his body is able to regenerate (Leaving no sign of injury)
Other - He is impervious to even the most extreme temperatures. He can use his fire abilities to create a burst of flame; this is the driving force as he flies through the air. As a side effect of his powers he is also able to create a liquid form of pressurized Ice or he can Heat Ice to become Water or Steam.

HISTORY:
Darkshine had a rough childhood, being orphaned by his family (they just weren't able to support him). He became a friend of Nemesis-X after having his life saved by Tempo-Rhal - before he was mutated.

PERSONALITY:
Darkshine is very stubborn and hotheaded or cold and callous, his temperament often causing him conflicts, almost as if manic-depressive. Friendship did not come easily for him, he often finds himself (sometimes on purpose) an outcast.

ADDITIONAL INFORMATION:
Darkshine mutated when he was bathed in a cloud of sulphur which made his body glow of light (not to mention a few miniature explosions.) This is when Terry found he had the ability to change temperature of objects even air. He joined Nemesis X to help Danny (Tempo Rhal) in his struggle against evil mutants.


WARP

Name: Julie Conners
Alias: Warp
Age: 23
Sex: Female
Complexion: Dark
Eyes: Brown
Hair: Black
Height: 5'7"
Weight: 115lbs

MUTANT POWERS:
Bio-Cybernetic Tissue Enhancement - Julie's body is a combination of living, bionic and Electro-Mechanical/Cybernetic material. Her skin is lined with a strip of rigid metal, creating a pseudo exoskeleton. It extends down her arms, legs and back reinforcing her strength. Flexible Metallic alloys even help strengthen the rest of her skin.
Sensory Enhancement - Her Eyes are fitted with Computer Chips that allow her vision to zoom in, see Extra-Spectral (infrared or ultraviolet, radio and more) vision, and access an internal computer interface, giving her access to internal records, from bodily diagnostic systems to personal data and any visual media, model, etc she has stored within her enhanced system, or can create. Her Ears can sense far away sounds and many ultrasonic frequencies. Julie even has her throat fitted with a Control Unit that not only can alter her voice, but also acts as a Taste and Smell Enhancer/Analyzer
Circuitry System - With all of this cyber-technology being built into her body, it was required to have a control system. So much like our body has digestive and circulatory systems, by using a Computer Processor as an electronic bodily organ She can integrate any cybernetic adjustment of her bodily systems. Nanoprobic machines that travel through her blood enable this System. It is powered by both neural and Biokinetic energy and integrates all her biomechanical body functions.
Memory and Neural Enhancements - Julie has both memory chips implanted both near and within her brain tissue, to increase her memory and recognition capabilities. She also has neural processors to increase her mathematic and logic potential as well as sharing the task of Circuitry System Processing and providing failsafe repair or modification to her other main Processor.
Adaptation/Morphing - The Medical Unit that processes body chemicals can also instruct her enhanced body to activate Bio-Engineered Proteins, a Store of pigments and tissues such as skin to change, some in-built routines are for gills and wings. She can even produce and excrete distinct pheremones.
Magnetic - her bio-metallic skin is able to conduct magnetic and electric charges, enabling her to attract/repulse other magnetic/electric source
Plasma - She has the ability to eject plasma (her mutant power which also serves as an internal energy source for her electronic functions) or use this to shift her physical body (almost a teleport) to other locations.
Additional Systems - Using various ports, one of which is concealed in her ear, she is often able to interface with electronic devices, enabling things such as Mechanical Suits, Jet boots, ‘Compuvision’ Shades, CyberGloves, Tools, Flight Pack, etc. to be attached to her body.

HISTORY:
Julie was born with a bone disorder, and she underwent a revolutionary procedure to save her life, using a method of bone-replacement that substituted her own bones with metal implants, which in earlier stages also required an external 'exoskeleton' of metal bars to hold her body together correctly, which in turn, increased her physical performance and led to her decision to join an ex-millitary research team. That resulted in her becoming a completely bionic woman. Peice by peice as organs failed she had them replaced or enhanced. Eventually when she was struck by lightning, it fuelled an even greater fire, both mutating her and prompting her to undergo further cybernetic changes.

PERSONALITY:
Warps mutation severely damaged her sense of touch. She has no feeling in her body, causing her not to feel pain. However along with that came a lack of emotions. She generally has a coldly logical viewpoint.

ADDITIONAL INFORMATION:
Warp is a bio-cyborg her skin both organic and metallic. Having strengthened bones, an Internal Computer Processor (augmenting her brain) and Nano-probes in her bloodstream Make her truly superhuman. With her decision to join the research program, Julie, in effect, chose to become this cyborg. Her mutation gave her the ability to attract or repel any magnetic or electric objects/energies as long as there was some pre-existing magnetism present, and to create plasma energy. The mutation also caused her skin to completely fuse with the metal exoskeletal supports she had previously required.


ZAP

Name: Sarah Greene
Alias: Zap
Age: 24
Sex: Female
Complexion: Fair
Eyes: Green
Hair: Black (Energized)
Height: 5'5"
Weight: 112lbs

MUTANT POWERS:
Note: Sarah is vulnerable to water in her mutant form. It weakens, melts or otherwise damages her energy form.
Energy Form - Sarah’s main powers are electro-magnetic and as a result she is able to create and use electrical bolt as projectile attacks however as with all uses of Sarah’s powers this weakens her energy form. Due to having no substance, she is able to float or fly weightlessly.
Energy Absorption - In her mutant form Zap is converted to a form of sentient pure energy that can absorb many magnetic/electrical and even some kinetic attacks, making her stronger.
Force Fields - At the expense of small portions of the energy that is her mutant substance, Sarah creates an area which becomes 'solid' (and invisible) by use of force manipulation
Anti-matter - An internal manipulation of the energy she possesses allows Sarah to expel tiny pockets of antimatter, which when meeting any solid object usually creates a Powerful explosion (though occasionally other forms of energy transfer happen).

HISTORY:
Sarah Greene had a crush on Terry Hanson. She has not yet plucked up the courage to ask him to date her but she is slowly working on becoming his friend. Unfortunately she was forced into a turbulent period of time when she was mutated and had to learn to use her mutant powers. The turbulence has somewhat mellowed since then.

PERSONALITY:
Sarah is usually shy when alone, but blends in well enough with others so that she does not need to leave the security of her friends. She is somewhat unaware of much of her potential to grow both physically and mentally, as a mutant that potential is even more increased. She is mostly cool and collected and the most likely team member to be overlooked.

ADDITIONAL INFORMATION:
Using her mutant powers, she prides herself on her effectiveness at shielding. Her energised form glows (and sometimes she sports wings when flying) while she is in her human form her dark hair occasionally arcs with electric energy.


PYX

Name: N/A (Pyx)
Alias: Pyx
Age: Unknown
Sex: Unknown
Complexion: (Texture) Metallic
Eyes: N/A (Metallic)
Hair: N/A
Height: Varies
Weight: 60lbs

MUTANT POWERS:
Note: Pyx an alien therefore his abilities are not mutations.
Shapeshifting - Pyx is capable of changing his metallic form to resemble anything, however he is limited by weight, at maximum size (minimum density) he risks becoming liquid, at minimum size (maximum density) he becomes stiff and sacrifices movement. He appears to spend most of his time as a small humanoid with wings and a tail (much like a gargoyle) often.
Energy Bolts - Pyx is capable of releasing energy. Quite often this energy will drain the forces that hold Pyx together so, for a strong blast he may become a puddle.

HISTORY:
An alien metamorph (shapeshifter) that was discovered a prisoner on an alien ship from which it was treated badly.

PERSONALITY:
It appears to be intelligent and has been adopted as if a pet into Nemesis-X, Its moods often seem to be as variable as its form. Was timid after it was initially released, but has grown a little and in some forms can get quite aggressive.



=== VILLIANS ===



PSYGNET

Name: Jacqueline Palmer
Alias: Psygnet
Age: 25
Sex: Female
Complexion: N/A (Fair)
Eyes: N/A (Blue)
Hair: N/A (Blonde)
Height: N/A (5'9")
Weight: N/A (118lbs)

MUTANT POWERS:
Psionic - she possesses the ability to create/modify substances, and manipulate other peoples minds.
Possession - When she died she learnt how to separate her life force from her Physical Body, creating a 'ghost' of herself that commonly resides within Tempo Rhal

HISTORY:
Formerly Tempo-Rhals Girlfriend Jackie was molested by a mutant, which inflicted her with evil psionic powers. This drove her to attempt the murder of Tempo-Rhal. But, her plan did not succeed, she was caught in the fire she started to burn, but managed to transfer her life force into Tempo-Rhal's body before ger own body was completely burnt.

PERSONALITY:
She is unpredictable, mentally ill from the assault inflicted on her mind and body from the evil mutant who raped her and empowered her. This also contributed her to become evil.

ADDITIONAL INFORMATION:
Tempo Rhal keeps her under control but she can take over when Tempo-Rhal is not conscious (including the time when he is 'travelling' as a 'ghost' himself through time.


NUKETON

Name: Unknown
Alias: Nuketon
Age: Unknown
Sex: Male
Complexion: Metallic
Eyes: Black
Hair: White
Height: 6'8"
Weight: 230lbs

MUTANT POWERS:
Neutrinos - Yellow - Break apart matter (can also be used for fission)
Alpha - Green - Mind Reading
Beta+ - Blue - Gravitational
Beta- - Red - Kinetic Energy (also indirectly, heat)
X-Ray - White - See-though vision
Gamma - Purple - Energy Blasts

HISTORY:
Nothing is known about Nuketon's past

PERSONALITY:
Nuketon is very cold and calculating. He does not often face enemies directly however this does not mean he is not powerful… in fact he is a mutant who's powers appear to rival those of Magneto!

ADDITIONAL INFORMATION:
Using similar sorts of radiation to Gampha, Nuketon is able to use the powers of fission or fusion to create explosions


LEE 'THE DRAGON' CHIANG

Name: Lee Chiang
Alias: The Dragon
Age: 31
Sex: Male
Complexion: Asian
Eyes: Blue
Hair: Black
Height: 5'5"
Weight: 102lbs

MUTANT POWERS:
Note: Lee's superhuman powers are Magical (Not Mutant) in nature.
Martial Arts - Although this is not a mutant power he is proficient at most fast-paced action, being quick, accurate and very agile. (He prefers dragon style kung fu)
Dragon Magic - Lee calls forth spells that are contained in a mystical amulet he wears. Most often these spells simply energise his fist or create minor energy releases, such as fire, beams, etc. There is however one spell that, if he has time, Lee can use to turn himself into an elemental (He prefers Fire) Dragon.

HISTORY:
Lee is a long-standing rival of Tempo-Rhal's. He commands a Chinese group of fighters who consider him a priest. He is also a well-known fighter/trainer in his own right. His recent business ventures have been highly profitable.

PERSONALITY:
Lee is almost always calm. Often with diabolical plans he will fight any opponent without mercy. He is, at times, capable of great evil but always fights for a purpose.


CYBERPLASM

Name: Bruce Clayton
Alias: Cyberplasm
Age: 23
Sex: Male
Complexion: Fair/Metallic
Eyes: Brown
Hair: Lt Brown
Height: 6'5"
Weight: 500lbs

MUTANT POWERS:
Note: Cyberplasm’s superhuman powers are Vampiric and Bionic (non-mutational).
Vampire - A parasite by nature, Cyberplasm hungers for both Electro-magnetic Energy and living Blood.
Cybernetic Enhancements - Much like Warp, Cyberplasm is a bio-cyborg, of a much larger and stronger variety. Much as Warp does he has sensory enhancement, but at a level more crude but powerful, than Warp’s sleek integrated functions. He has both Metallic Bones and an external Metallic Exoskeleton as well as steel teeth! He is also equipped with nano-probes and all systems are integrated via complex internal circuitry.

HISTORY:
Bruce was much like a prototype for Warp’s medical needs, and a major military project running concurrently, but in secret, with hers. Bruce, was still a young officer and still receiving treatments when he was attacked by a Vampire and became an evil fiend who seeks only to quench its thirst for both energy via means of electronic or blood draining.

PERSONALITY:
When he became a Vampire Bruce became quite irrational. Often unfocused this menacing creature can be anything from mad to relentless. Ironically becoming undead also saved his life, however the military revoked funding on his project, several final alterations to his system were done either coercively by doctors, or by he himself or other Vampires.


VI-RUSH

Name: X9K025BD
Alias: Vi-Rush
Age: Unknown
Sex: N/A
Complexion: Energy/Metal
Eyes: Energy
Hair: N/A
Height: 6’8"
Weight: 0/1034lbs

MUTANT POWERS:
Note: Vi-Rush is an electronic creation not a mutant.
Real Modes - Created from Warp’s own circuitry, this mechanical monster has the ability to scramble electronic communications, it can also expel electrical energy. In this mode it has the ability to transfer itself to the same pure energy that it originated from.
Cyber Mode - When in this mode it is physically pure electric energy, however, it’s Physical existence is a mere shadow of the stream of data it represents. Designed to cause havoc on any electronic systems it draws power from computer systems and uses it to distort data.



=== Supporting Cast ===


ELLIE-MENTAL

Name: Ellie Matterson
Alias: Ellie-Mental
Age: 27
Sex: Female
Complexion: Fair
Eyes: Green
Hair: Blonde
Height: 5'4"
Weight: 114lbs

MUTANT POWERS:
Mental - Ellie is not only a master hypnotist, she is also able to hear thoughts, and sense feelings of other people. She also uses a form of self-hypnosis to cause her elemental powers when she cannot touch the area affected.
Air - An ability that allows her change the direction/strength, etc. of winds
Earth - The ability to manipulate any sand, rock, mineral and some metals, this also can be used to strengthen her skin.
Fire - This ability allows her to heat or burn things.
Water - This ability allows her to create water or alter the flow of liquid currents. The water can come from her body or she can gather water already existing in the atmosphere.
Note: Ellie must be in a trance for the time she uses her powers via self-hypnosis if she is not in direct contact with the person or object she wishes to manipulate elementally. Also unlike Storm Ellie has no control over natural weather patterns. But gathering enough energy she if quite capable of simulating some weather-like events such as sand storms, fire storms, twisters and tidal waves, among others, but this is usually taxing and she cannot create electrical storms nor any other form of electricity or electronic manipulation.

HISTORY:
Ellie Mental is a mystery, not much is known about her. She does have a sort of rivalry with Storm and only recently appeared to join Professor X’s force to fight for peace. However, Ellie knows she is not as powerful as Storm.

PERSONALITY:
Her powers work best when she is calm, when she is not, her powers tend to go wild and, much like Storm’s, get out of control. However if this happens Ellie is drained (physically and mentally) and often gets both frightened and often is at the mercy of her own powers (even directly).


HARMONY

Name: Elouise Springston
Alias: Harmony
Age: Approx. 75
Sex: Female
Complexion: Fair
Eyes: Blue
Hair: White
Name: Elouise Springston
Weight: 52lbs

MUTANT POWERS:
Note: Technically Harmony isn't a villian, but she is, however, under duress from a Villian
Healing - Harmony takes energy from her body and transforms it into another creature's being, thus healing their wounds, requiring her to recharge if she becomes too drained, or risk death.
Hurting - Harmony uses the energy in her body to cause harm to another creature or does this by absorbing energy from their body, either way creating or worsening a wound, or even aging her victims. Often her harming techniques restore energy to her body while taking their life force.
Deflect - An ability to cause physical attacks on her to alter trajectory, this is believed to be possible by a weak form of telekinesis (it has been speculated she also has some weak form of precognition).
Telepathy - her only form of communication is via telepathic thought
Miscellaneous - Also has exhibited limited foreknowledge, forms of magic and telekinesis (such as deflect ability)
Age - Although Harmony is able to age her victims, she is also able to temporarily de-age herself.

HISTORY:
Her history is shrouded in mystery, nothing is known about her allegiances or her past, all that is know is that Mr. Sinister abducted her, from where remains an enigma.

PERSONALITY:
This mysterious old woman was abducted by Mr. Sinister and used for his evil purposes.

ADDITIONAL INFORMATION:
She seems to be a strong psychic personality, but tends to be passive and often appears to be saddened when she victimizes others, many believe she is unwillingly evil. It is unclear why she continues be tied to Mr. Sinister.



ANIMAN & PLANTERA


Name: Jake Woods
Alias: Animan
Age: 29
Sex: Male
Complexion: Dark
Eyes: Brown
Hair: Dark Brown
Height: 5'9"
Weight: 175lbs

Name: Leah Hawk
Alias: Plantera
Age: 27
Sex: Female
Complexion: Grey/Brown
Eyes: Brown
Hair: Green (grassy)
Height: 5'7"
Weight: 110lbs

MUTANT POWERS:
(Animan)
Animal Telepathy - Jake's mind can communicate with other animals, in addition both above and underwater he can use sonic waves to communicate. He can use this to summon animals to his aid if trapped or in need of something he cannot do alone. He feels most comfortable with an animal companion.
Creature Augmentation - Jake can adapt his body to use any animal property, ie. He can grow gills (not instantly, but quickly enough to be effective), he can have wings, tails, a shell, etc, etc. In extreme cases has been known to completely switch to an insect, a bird, reptile or a fish. His natural form is a hairy humanoid with a tail.
(Plantera)
Vegetational Augmentation - Leah can use her plant properties to grow vegetable parts from her body, sometimes even adapt. This allows her most commonly to grow tentacles from her back, but also thorns, emit pheromones, and more.
Plant Telepathy - Leah can communicate with other Plants, in addition both above and underwater she can use sonic waves to communicate. She can use this 'sense' to control bonds if they are made of vegetation.

HISTORY:
Born deep in the jungle it is unknown how Animan's early life has passed, until he mysteriously arrived in Brazil, at the age of 18. Since then, it has been known he is working towards saving the Trees and Key Rainforest areas from the effects of pollution, logging and other environmental problems. Leah too was raised and probably born in the Jungle. They join together in their quest to prevent any endangerment of natural habitats.

PERSONALITY:
Note: Animan and Plantera have a telepathic link.
Animan often displays primitive instincts and his mood often changes accordingly. He is constantly aware of his surroundings and monitoring whatever situation he is in. His morphic abilities only enhance his personality alterations. He appears disorganized, and usually acts quickly, often to the point of rash behaviour. His blood is often clear in hue. Under normal circumstances, his body temperature is lower than most warm-blooded creatures, allowing him to use cold-blooded reptilian abilities with ease.
Although Plantera is most often calm, almost angelic in being so slow graceful in her manner, but even she is sometimes plagued by strange mood swings, seemingly related to her Vegetation powers. She always makes plans and follows them through. Plantera has sap instead of blood. She also absorbs all forms of nutrition, including water through her skin, and enjoys the benefits of photosynthesis providing energy to her body.

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:icontruemouse:
Heeere's Ramon!

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